﻿pm_forest_glass = {
    texture = "gfx/interface/icons/production_method_icons/forest_glass.dds"
    
    building_modifiers = {
        workforce_scaled = {
            # input goods
            building_input_wood_add = 30
            
            # output goods
            building_output_glass_add = 30
        }

        level_scaled = {
            building_employment_laborers_add = 4500
        }
    }
    
    ai_value = 50000
}        

pm_leaded_glass = {
    texture = "gfx/interface/icons/production_method_icons/leaded_glass.dds"
    pollution_generation = 5
    
    unlocking_technologies = { 
        lathe 
    }
    
    building_modifiers = {
        workforce_scaled = {
            # input goods
            building_input_wood_add = 20
            building_input_lead_add = 10
            
            # output goods
            building_output_glass_add = 40
        }

        level_scaled = {
            building_employment_laborers_add = 4000
            building_employment_machinists_add = 500
        }
    }
    
    ai_value = 100000
}

pm_crystal_glass = {
    texture = "gfx/interface/icons/production_method_icons/crystal_glass.dds"
    pollution_generation = 10
    
    unlocking_technologies = {
        crystal_glass
    }
    
    building_modifiers = {
        workforce_scaled = {
            # input goods
            building_input_lead_add = 35
            
            # output goods
            building_output_glass_add = 70
        }

        level_scaled = {
            building_employment_laborers_add = 3000
            building_employment_machinists_add = 1000
            building_employment_engineers_add = 500
        }
    }
    
    ai_value = 200000
}

pm_houseware_plastics = {
    texture = "gfx/interface/icons/production_method_icons/houseware_plastics.dds"
    pollution_generation = 15
    
    unlocking_technologies = {
        plastics
    }
    
    building_modifiers = {
        workforce_scaled = {
            # input goods
            building_input_oil_add = 25
            building_input_lead_add = 35
            
            # output goods
            building_output_glass_add = 110
        }

        level_scaled = {
            building_employment_laborers_add = 2500
            building_employment_machinists_add = 1250
            building_employment_engineers_add = 750
        }
    }
    
    ai_value = 0
}